GARDEN REACH KABADDI CLUB
RULES & REGULATIONS
THANK YOU
SUBHAJIT DEY (COACH)
(M) : 9748486050
GARDEN REACH KABADDI CLUB
RULES & REGULATIONS
The game of Kabaddi
shall be governed and played under the following rules of AKFI.
01) Ground
Ground shall be level
and soft/Mat surface
02) Play Field
Measurements
a) Men and Junior Boys 13
X 10 Meters (as shown in the diagram).
MEN Below
80 Kg Weight
JUNIOR Boys: Age 20 years
& below (last day of the year) and below 65 Kg weight
b) Women and Junior
Girls 12 X 8 Meters (as
shown in the diagram).
WOMEN
Below 70 Kg Weight
JUNIOR GIRLS Age 20 years & below (last day of the
year) and below 60 Kg Weight.
c) Sub-Junior Boys
and Girls 11 X 8
Meters (as shown in the diagram).
SUB-JUNIOR BOYS Age 16 years & below (last day of the
year) and below 50 Kg weight.
SUB-JUNIOR GIRLS Age 16 years & below (last day of the
year) and below 50 Kg weight.
Note:
The State Association should furnish original date of birth certificate from
the institution. The
date
of birth and the photograph of participating player should be attested and
verified by the Head
Master/Principal.
The Original Date of Birth Certificate shall only be accepted in the
Championship. Random test on players from participating teams will be conducted
by the AKFI from the concerned Institutions. If any Association is found
guilty, the concerned State Association Team shall be debarred for a period of
3 years from the same year. Achieved position will also be effected and
Association has to return the Medals and Certificates to the Federation.
3) Play Field: The play field
means that portion of the ground, which measures 13 meter by 8 meter (ABCD) for
Men & Junior Boys and 12 meters by 6 meter for Women, Junior Girls and
11meter by 6 meter in case of Sub-Junior Boys & Sub-Junior Girls before struggle.
4) Sitting Block The sitting block shall be at a distance of 2 meter
from the end lines. It shall be a rectangle of 1 meter by 8 meter in case of
Men & Junior Boys and 1 meter by 6 meter in case of Women, Junior Girls,
Sub-Junior Boys and Sub-Junior Girls.
5) Boundary The lines on the four sides of the play field are
known as the boundaries (AB, BC, CD and DA). All lines shall be of 3 to 5 cm
width and form the part of the play field.
Note:
It is necessary to have 4-meter clear space outside the boundaries.
6) Lobbies The strips on both the sides of the playfield
measuring one meter in width are known as the Lobbies. When the lobbies, as per
rule 4 under ‘Rules of Play’ are included in the playfield, the boundaries of
the play-field are extended up to the four lines, which enclose the play-field
including the lobbies.
7) Mid Line The line that divides the play field into two halves
is known as the mid-line.
8) Court Each half of the play field divided by the mid line
is known as the Court.
9) Baulk Line Each of the lines in court parallel to the midline is
known as baulk line. The distance of the baulk line from the mid line shall be
3.75 meter in case of Men and Junior Boys and 3 meter in case of Women, Junior
Girls, Sub-Junior Boys and Girls.
10) Bonus Line The line parallel to Baulk line towards end line is
known as Bonus line. The distance between Bonus line and Baulk line shall be 1
meter
Note:
Raider is said to have crossed the Bonus line when he comes into contact with
the ground
between
the End line and Bonus line. At the same time any part of his body should not
have contact with
the
ground between the mid line and Bonus line.
11) Cant The repeated, without break; at a stretch and clear
aloud sounding of the approved word “KABADDI” within the course of one
respiration shall be called ‘Cant’.
12) Raider One who enters into the court of the opponent with
the cant is known as a ‘RAIDER’. The raider must begin his cant before he
touches the opponent’s court.
13) Anti or
Anti-Raider Every player in whose
court the raid is being made shall be called Anti or Anti Raider.
14) Loosing the Cant To stop the repeated and clear aloud sounding of the
word KABADDI’ or take in a breath during cant by the raider is known as loosing
the cant. A cant must be continued within one and the same respiration.
15) To put out an
anti If a raider touches an anti with
out the breach of rules of play or if any part of the body of an anti touches
any part of the body of the raider and then the raider touches his court with
the cant, the anti is said to be put out.
16) To Hold a Raider If the anti or antis hold the raider without breach
of rules of play and keep the raider in their court and do not allow him to
reach his court until he looses his cant or the Referee/Umpire blows the
whistle, is known as holding the raider.
17) To reach court
safely If the raider touches his
court with any part of the body through the midline with out breach of rules
with cant, he is said to have reached his court safely and turn of raid is
over.
18) Touch If the raider touches the anti or antis by any part
of his body or even the clothing, shoes or any other outfit, it is called a
touch.
19) Struggle When the anti or antis come into contact with the
raider, it is called struggle. After touch or struggle the play field includes
the lobbies.
20) Raid When the raider enters the court of opponent with
cant, it is known as Raid.
21) Successful Raid When the raider crosses the Baulk line of the
defending team at least once during the course of a raid and reaches his court
with cant, it is known as Successful Raid.
NOTE:
1.In case the Raider touches an anti or an
anti touches the raider during the raid, the raider need not cross the Baulk
line but must reach his court with the cant.
2.Baulk line is said to be crossed when any
part of the body of the raider is in contact with the ground between the Baulk
line and the End line of the opponent’s court. At the same time any part of the
raider’s body should not have contact with the ground between the Mid line and
the Baulk line.
3) Pursuit: When an anti rushes into the
opponent’s court with cant and without breach of rules chasing the returning
raider with a view to touch, it is called pursuit.
RULES
OF PLAY
01)
The team that
wins the toss shall have the choice of the court or the raid and the team that
looses the toss shall have the remaining choice. In the second half, the court
shall be changed and the team, which did not, opted for raid shall send their
raider first. The game in the second half shall continue with the same number
of players, as it was at the end of the first half..
02)
A player shall be out if any part of his body
touches the ground outside the boundary but during the struggle a player shall
not be out if any part of his body touches the ground outside the boundary by
keeping contact of the playfield. The portion of contact must be inside the
boundary.
03)
a) If any player
goes out of the boundary during the course of play, he shall be out. The Umpire
or Referee shall try to take out such players at once. The Umpire or Referee shall
declare such players out by calling out the numbers. No whistle shall be blown
as the raid may continue.
b)
If an anti or antis who have gone out of bounds (as per rule 03 a), hold a
raider, the raider shall be declared NOT OUT. The anti or antis who have gone
out of bounds only will be declared out.
04)
When the struggle
begins, the play field includes the lobbies. During the struggle and after
the struggle in the same raid, the
players involved in the struggle can use the lobbies to enter their respective courts. This rule will only be applicable in
the anti’s court.
05)
A raider shall continue to chant “KABADDI” as
the approved cant. If he is not keeping the proper approved cant in the
opponent’s court, he shall be ordered back and the opponent will be given one
technical point and chance to raid. Under such circumstances, he shall not be
pursued.
06)
A raider must
start his cant before he touches the opponent’s court. If he starts the cant
late, he shall be ordered back by the Umpire or Referee and the opponent will
be given one technical point & a chance to raid.
07)
If a raider goes
out of turn, the Umpire or Referee shall order him to go back and a technical
point will be given to opponent team.
08)
Not more than one
raider shall enter the opponent’s court at a time, if more than one raider
enters the opponent’s court at a time, the Umpire or Referee shall order all to
go back to their court and a technical point will be awarded to the opponent
and chance to raid.
09)
After a raider has reached his court or is put
out in the opponent’s court, the opponents shall send their raider within 5
Seconds. Thus alternately each side shall send their raider until the end of
the game. In case the raider fails to start his raid within 5 seconds the team
looses its chance to raid and the opponent team gets a technical point.
10)
If a raider, who is caught by the anti or
antis, escapes from their attempt to hold and reaches his court safely he shall
not be pursued. Note: But if a raider touches the anti or antis and reaches
back to his court safely he may be pursued.
11)
If a raider,
while in the opponent’s court looses his cant, he shall be out.
12)
When a raider is
held, the antis shall not try deliberately to stifle his cant by shutting his
mouth, using violent tackling leading to injuries, any type of scissoring or
use of any unfair means. If such incident happens, the Umpire or Referee shall
declare the raider
13)
No anti shall
will fully push the raider out of the boundary by any part of his (Anti’s) body,
nor shall any raider will fully push or pull an anti or antis out of the
boundary. If the raider is pushed outside the boundary or the anti is pushed or
pulled out side the boundary, the Umpire or Referee shall declare the raider or
the anti, as the case may be, as NOT OUT, and the anti or the raider who pushes
or pulls the opponents outside the boundary shall be declared out.
14) During the course of
raid none of the antis shall touch the raider’s court until completion of the
raid. In case any anti or antis touches
the raider’s court before completion of the raid they will be declared out and
the opponent team will be given that many points.
15) If an anti or antis
who are out, having violated Rule No.14, holds a raider or have violated the
said rule while holding or helping to hold the raider, the raider shall be declared
NOT OUT and the anti or antis who touches the raider’s court shall be declared OUT.
16) When a team manages
to put out the entire opponent team and none of the opponents are entitled to
be revived, then that team scores a LONA and two extra points for LONA shall be
awarded in addition to the points scored by the team putting out all the players
of the opponent. The play continues and all the players who are out shall enter
in their court within Ten Seconds. Other wise the referee or umpire shall award
one technical point to the opponent. If the team fails to enter within one
minute, the team shall
be scratched from the
match and the match shall be awarded to the opponent.
17) If a raider is
warned or in any way instructed by one of his own side, the Umpire or Referee
shall award one technical point to the opponent.
18) A raider or an anti
is not to be held by any part of his body deliberately other than his limb or
trunk. The one who violates the rule shall be declared OUT. If the raider is
held deliberately other than his limb or trunk, the Umpire or Referee shall
declare such raider NOT OUT.
Note : If a raider
is caught by his clothes or hair the raider shall be declared NOT OUT and the
anti or antis who have violated the Rule No.18 shall be declared OUT.
19) When one or two
players of a team are left during the game and the Captain of the team declares
them out in order to bring in the full team, the opponent shall score as many
points as the players that existed in the court at the time of declaration as
well as Two Extra Points for LONA.
20) A Player or players
who are out shall be revived in the same order as they were out when one or
more opponents are out.
21) During the girls matches Catching of
Jersey will be punishable.
RULES
OF MATCHES
01) Team Each team shall consist of minimum 10 and maximum 12
Players. 7 Players shall take
the ground at a time and
the remaining players are substitutes.
02) Duration of the
match
The duration of the time
of the match shall be two halves of 20 minutes in case of Men & Junior Boys
with 5 Minutes interval. In the case of Women, Junior Girls, Sub-Junior Boys &
Girls two halves of 15 Minutes with 5 minutes interval. The teams will change
court after interval. The number of players for each team at the start of
second half shall remain the same as it was at the end of first half.
NOTE:
The last raid of each half of the match shall be allowed to be completed even
after completion of the scheduled time as mentioned above.
03) System of scoring
Each team shall score
one point for every opponent out or put out. The side, which scores a LONA,
shall score two extra points. The out and revival rule will be applicable.
04) Time Out
a) Each Team shall be
allowed to take Two “Time Outs” of 30 Seconds each in each half; such time out
shall be called for by the Captain, Coach or any playing member of the team
with the permission of referee. The time out time shall be added to match time.
b) During the time out
the teams shall not leave the ground, any violation in this; a technical point
shall be awarded to the opponent team.
c) Official Time out can
be called for by the Referee Umpire in the event of any injury to a player,
interruption by outsiders, re-lining of the ground or any such unforeseen
circumstances. Such time out time will be added to the match time.
05) Substitution
a) Five Reserve Players can be substituted
with the permission of Referee during time out or interval.
b) Substituted Players can be
re-substituted.
c) If any player is suspended or
disqualified from the match, no substitution is allowed for that particular
player. The team will play with less number of players
d) No substitution is allowed during the
official time out.
e) Substitution is not allowed for out
players.
06) Bonus Point
a) One point shall be awarded to the raider
when he crosses the bonus line. If, the raider after crossing the bonus line is
caught, the opponent team will also be awarded one point.
b) The Bonus line will be applicable when
there are minimum 6 players in the court; the Referee/Umpire shall award the
bonus point after completion of such raid by showing thumb upwards towards the
side which scores.
c) If the raider while crossing the bonus
line is caught then a point will be awarded to the defending team & No
Bonus point shall be given.
d) The raider after crossing the bonus line
if he puts out one or more antis, he will get the number of points scored in
addition to the bonus point for crossing the bonus line.
e) The raider has to cross the bonus line
to score the bonus point before touching the anti / antis or before he is
caught by the anti/antis. The raider will not be awarded bonus point if he
crosses the bonus line after a touch/struggle.
f) There shall be no revival for bonus
point.
g) If player/players are suspended
temporarily or disqualified from the match, then the team will play with less
number of players. Such players shall be counted to award Bonus point.
.
07) THE RESULT The team, which scores the highest number of points
at the end of the match, shall be declared the winner.
08) Tie in Knock Out If there is a tie in the Knock out matches the match
will be decided on the following basis:
1. Both the teams should
field 7 Players in the Court.
2. Both teams should
play the game on the baulk line.
3. The baulk line shall
be treated, as Baulk Line Cum Bonus Line and all the Bonus point rules shall be
followed.
4. If the raider
succeeds in crossing the baulk line cum bonus line he will get one point.
5. After crossing the
Baulk line cum Bonus line, if the raider puts out one or more antis, he will
get the number of points scored in addition to the one point scored by crossing
the baulk line cum bonus line.
6. The out or revival
rule shall not be applicable, only points scored will be counted.
7. Both the teams should
give the names of the five different Raiders with their Chest Numbers as per
their order of raid to the referee. Substitution of players shall not be
allowed from the fielded seven Players.
8. Each team shall be
given 5 Raids by different raiders to raid alternately.
9. In case any raider in
the given list of 5 raiders is injured before his chance of raid, in such
cases, one of the remaining 2 players out of the seven in the field can do the
raid.
10. The side, which
raids first at the beginning of the match, shall be allowed to raid first
11. Even after 5 Raids,
if there is a tie, the game will be decided as per the Golden Raid Rule.
N.B:
If player/players are suspended temporarily or disqualified during the Tiebreaker,
the team will play with less number of players. Such players shall be counted
to award Bonus point.
Golden Raid
* Even after 5-5 raids,
if there is a tie, a fresh toss will be taken and the team that wins the toss
shall have the chance to raid i.e. “GOLDEN RAID”
* If there is tie even
after the Golden Raid then a chance will be given to the opponent team for the
Golden Raid.
* In the Golden Raid the
team which scores the leading point shall be declared as Winner.
09) League System
In the League System the
team that wins the match will score two league points and the looser will score
zero point. In case of Tie both the sides will score one league point each.
Tie in league points:
If there is a tie in the
league points scored in the league system, the winner and runner of the pool
will be decided on the basis of “For and Against Points” scored by using the
following formula:
a) The team which scores
less than 25% of the league points will not be considered for the “For and
Against Points” formula.
b) To decide the tie,
the “For and Against points” of the concerned teams against the teams which
scored 25% or more of the league points will be considered and the difference
calculated.
c) The team which is
scoring highest score difference of “For and Against’ will be declared pool
winner.
d) Even after
considering “For and against” points, if there is a tie, the total points
“SCORED FOR” only will be counted.
e) Even after this if
there is a tie, the result of the match played between the teams is to be
considered.
f) Even after this if
there is a tie, the highest number of points scored without applying 25% rule
shall be considered.
g) Even after this if
there is a tie, the Winner and Runner will be decided on toss.
Note:
Walkover is given to the opponent team by the referee due to late reporting,
non-reporting or due to any other technical issues of the defaulting team. Such
team will be scratched from the competition and the score of such teams shall
not be considered to decide the tie. The same rule shall be applicable to teams
which concede the match also.
10) If owing to failure
of light, heavy rains or any other unforeseen circumstances, a match could not
be completed in the same session; such a match shall be replayed in the next
session. In case of replay, the players need not be the same for fielding a
team.
11) In case of temporary
suspension of the match, change of court/ground / play field such match shall
be continued with the same score and remaining time in the same session. During
the temporary suspension the players shall not leave their respective courts
without the permission of the referee. If a team violates this rule a technical
point will be awarded to the opponent team.
12) Nails of the players
must be closely clipped and no ornaments of any sort shall be allowed.
13) All players must
have distinct numbers on their T-shirt of at least 4 Inches thickness in front
and 6 inches thickness at the back. The team should follow the dress code
compulsorily.
14 Application of oils
or any other soft substances to the body shall not be allowed.
15) Shoes are compulsory
in case the match is played on the mat surface.
TECHNICAL OFFICAL
01) The officials shall
be One Referee, Two Umpires, One Scorer and Two Assistant Scorers.
02) The decision of the
umpires on the field shall be final generally but in special circumstances, the
referee may give the decision in the best interest of the game and also if
there is a disagreement between two umpires.
03) Gross violations
& Foul The referee and the umpires shall have the power to warn, declare
point against, temporarily suspend or to disqualify any player or team from the
match who is committing any of the following violations or Foul.
a) Persistently
addressing the officials in regard to the decision.
b) Make derogatory
remarks about the officials & action leading to influencing their decision.
c) Point out finger by
the raider or anti for demanding decision of the umpire.
d) Stifle a raider by
shutting his mouth or throat by any way.
e) Violent tackling
leading to injuries to the body.
f) Takes more than 5
Seconds to start the raid.
g) Hold the raider with
the help of scissors operated by legs.
h) Coaching from out
side by the coaches and the players.
i) Preventing the raider
to take his turn of raid
04) The referee and the
umpire can use the following cards to warn, temporarily suspend, suspend from
the match or debar from the tournament a player coach/manager/ team.
a) Green Card Warning If
green card is shown to a player/ coach/ manager / team twice, then the next
card shall be directly Yellow Card.
b) Yellow Card Temporary
Suspension for 2 Minutes. If yellow card is shown to player/ coach/ manager/team
twice, then the next card shall be directly Red Card.
Note:
The two minutes suspension of players shall commence from the time the player
is on court only
If
the out player is suspended for two minutes than the suspension will begin
after revival
Teams
will not be allowed to revive the next out player in place of the suspended player
revival
c) Red Card: Suspension
from the match or debarred from the Tournament.
05) Duties of the
Referee:
The Referee shall:
1) Take the toss
2) Announce the score of
each side before the last 5 minutes is declared
3) Supervise in general,
the conduct of the whole match.
4) Record the time,
start and end the game
5) Announce the
substitution & replacement of players.
6) Announce the time of
each minute of the last 5 minutes of the Second half.
06) Duties of the
Umpire: The umpires shall conduct the match and give decisions according to the
rules of play and matches till the game is ended.
07) Duties of the
Scorer:
a) Fill in the score
sheet & announce the score with the permission of the referee at the end of
each half and the result at the end of the match.
b) Make a note of the
team winning the toss at the start of the game.
c) All the points scored
by all the players of the team will be recorded in running score on their
respective side on the score sheet diagonally ( / )
d) Points scored for
LONA should be scratched horizontally ( — )
e) Bonus point shall be
shown in the score sheet by triangle (Δ)
f) The team scoring the
first leading point shall be shown in the running score by square
g) Technical point
awarded by the referee or umpire should be encircled (O) in the running score.
h) Time out by the teams
be indicated by (“T”) against the team concerned
i) Keep a note of the
timing in the score sheet at the beginning & at the end of each half, time
out taken by the teams & officials and record the sub situations made.
j) Complete the score
sheet in all respects and get it duly signed by the umpires and referee.
08) Duties of the
Assistant Scorers
i) The Assistant Scorer
will maintain the record of the players who are out, in the order of their
being put out & revived, of the team to which he is assigned.
ii) He will also ensure
that the players who are put out are seated in the order of their being put out
in the sitting block.
iii) The assistant
scorer will point out to the Referee or the Umpires, if any player goes out of
bounds
iv) The Assistant scorer
will record the bonus points and technical points scored by the opposite team
in order to get the total number of points lost by the team to which he is
assigned and also to tally with the main score sheet.
THANK YOU
SUBHAJIT DEY (COACH)
(M) : 9748486050
GARDEN REACH KABADDI CLUB
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